Their logic, in an anonymous spoofed email, was that the person attacking SM must play Chivalry and if SM is brought down they'd not want to move to other servers and so would bring down the other servers like Brokeback and UK officials in reprisal. to muddy the waters someone who plays on SM has started attacking other populated servers. If we reach a point where we can stop the attacks I'd reopen the server. Having a young family, I don't have the hours to dedicate to trying to keep an unstable server functioning. The lag outs of the server will eventually mean the server doesn't populate and that was always my stipulation for running the servers. I will not allow this under any circumstances. Some of this may be that they want the removal of particular admins. The originator of the attack is probably some butthurt incel kid we've banned, however the attacks are directed from VPN endpoints, so we can't easily block them.Īdditionally Chivalry (on UE3 code over a decade old) has little protection against such attacks. I've closed the SM chivalry server indefinitely.įor most of this year we've been on the receiving end of a DDOS type attack. Also the creator of the LAserSword Mod (LSMod) says it´s possible.Ĭould you ask someone from the devs/admins how to do it? I really would like to have the starwars related maps with LSMOd, some with BlackKnight mod and the most maps without any mod.I know there will be some trolls posting that don't like the SM, but this post is not for you, but instead the many thousands of happy players we've had over the last decade of running as the world number 1 server. I just think it needs some more command or so to actually make it work. Keep in mind that ? options specified in the map list will carry between map changes." Maplist=aoctd-moor_p?modname=someothermod Maplist=aoctd-frigid_p?modname=BlackKnight "You can specify the mod you'd like to use in the maplist as well (in PCServer-UDKGame.ini), allowing you to switch between mods if you want. The creator of the BlackKnight mod for example gives a little description on his steam Workshop page () how to do it: Problem 1 is fixed now!Ĭoncerning Problem 2: I´m pretty sure, that it is possible to change mods betweeen maps. What can I do? And what do I need to put behind the maps, where I do´nt want any mod active? Whoever helps me on these issues, I´m very grateful, because I haven´t found anything on the Internet to solve this problem. When I open the Vote mask and chose a map they are four maps are listed like this: Somehow, if I do this, no mod is active at all in Game. This should work: Bridge and moor will have BlackKnight. Maplist=AOCLTS-NoMercy-CM_p?modname=LSMod Maplist=AOCLTS-Bridge_p?modname=BlackKnight But I woul like to use some mods, like the lasersword mod,only in some typical starwars maps, so instead of putting a command to my strat.bat I go to my maplist and do the following: Using a mod: When I want to use a mod I put this into my start.bat for example "AOCLTS-Moor_p?steamsockets?modname=BlackKnight" - The mod now works for all maps, if I take out the mod-command, everything is without mod and works fine. But I would have like to have the LTS Version in my maplist.Ģ. Only when deleting the map from CookedSDK folder I can get rid of it. Even when I take out the LTS version of my maplist, the map (in all gametypes) is still there in my ingame vote option. When ingame, I go for Vote map, all versions (FFA, TD, KOTH etc.) are availible. So I added this version "AOCLTS-Fourcorners_p" to my maplist. For example, I donwloaded the Fourcorners map, which I only wanted to play in LTS. No matter if I put the map in my maplist (PCServer-UDKGame.ini) or not it appears in game. I usually download the maps by using the command "-sdkfileid=xxxxxx" in my start.bat. Hi folks, right now I´m hosting dedicated server, but I have two questions about hosting custom maps and mods.ġ.
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